We are working currently on overhauling the whole website to prepare for the Crowdfunding reveal this year. During this time, we are also getting a new Logo Design ready. The new logo will come in high definition allowing us to use it everywhere without any quality issues. At this time, we still aim for a Reveal within the next 5-7 months (Q3 - 2021), if everything goes well. We have brought on a few more team members to help complete various assets in preparation for the teaser, trailer and screenshots.
At this moment, everyone in the studio works 2 jobs, including the owner, myself, but in time I hope to change that to have a team of full dedication.
Stay Tuned for more information!!
Rest Assured, that while you don't see anything going on in the front end, there is plenty going on in the back end. The countdown will be added once we have a firm date for the reveal and the teaser videos.
In the meantime, feel free to join our discord here.
Note, that the site is now moved over fully to AWS
About Fear The Wild
Fear The Wild is a game set in the year 2020 after a viral plague has either killed off or mutated most of the population. There is no cure for this deadly infection. Some of those who have been infected by the virus have mutated into flesh-eating zombies. Players experience the life of a survivor, rebuilding civilization in this new world!
Players are given the chance to explore what’s left of North America, starting a few months after the infection, roaming the streets of Banff or Barrie where they face constantly changing brutal weather patterns such as severe snow storms, or the deserts of Las Vegas where the heat can be deadly. While players progress nature will slowly reclaim the cities, roads and buildings, trees fall blocking roads requiring survivors to clear them or find alternative routes. Over time wildlife will start to roam the cities, turning the cities into metropolitan forests, the map will go dark as the power grid dies off and town water run dry. Players must adapt to these situations and work together or die.
Find what supplies you can to setup a base, or build one to call your home. Reinforce your base to protect it from those who are infected. Grow your community or live alone. Gather what supplies you can salvage from the abandoned buildings. Grow your foods or hunt for food in the vast wilderness. Build your base to customize it how you want, and even have multiple base outposts plotted around the map for longer travels.
While there are other zombie games, we hope to bring a game that players can enjoy, with systems not seen in many games. These systems can be our electrical, or the decay systems, or our weather and time systems. We also want to feature a vast open world that gives the players the feeling that they need to prepare for long journeys as they would in real life. We are a studio that is heavily driven by community feedback and love hearing on how we can make the game better for all players.